Create Shape - Plane

This will create a 3D model that is a flat plane.

Hold Shift when clicking this to create a Zero Plane the size of the material instead of creating a flat Component from any selected vectors.

Base Height

Specifies the height of a flat plane that you are creating.

Fade

When this option is checked ✓ the user can fade the Z depth of the Component. The first part of this operation (once the option is checked ✓) is to select the Set Anchor button - then click two points in the 2D view. The first click specifies the point which will remain at the current height. The second click specifies the point that the Component will be faded down toward. The shape will fade down from the first point to the second by the percentage selected.


Change the strength of the fade by clicking the down arrow next to the percentage value and using the slider to move this up and down or type in a specific value for the amount you would like to reduce the depth by. The fade will be applied linearly between the two selected points. This is a useful tool for giving the effect of a Component fading into the distance to help with overlapping areas of Components if you want to lower an area to give it the appearance of going behind another one.

Tilt

When this option is checked ✓ the user can set a direction and angle to tilt the shape up at an angle in Z. The first part of this operation (once the option is checked ✓) is to press the Set Anchor button - then click two points in the 2D view.

The first click specifies the point which will remain at zero (the pivot point of the tilt).
The second click specifies the point that will be tilted upwards by the specified angle (the point that will be raised up).

The angle can be edited by clicking the arrow next to the value and using the slider or by typing in a specific value and hitting the Space Bar on the keyboard to apply the angle.

Combine with other component

This section includes options to allow you to name your Component and control the way it will be combined with other objects in the Component Tree.